﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Framework.AssetsManager;

public class Spinning : MonoBehaviour {

    static GameObject _instance;
    public static GameObject Instance {
        get
        {
            if(_instance == null)
            {
                _instance = GameObject.Instantiate(RM.Instance.GetResource("Prefab/UI/Canvas-Loading")) as GameObject;
                DontDestroyOnLoad(_instance);
            }


            return _instance;
        }
    }

	
}
